- ASIN: B0029ZBZ0I
- Product Dimensions: 18.8 x 13.5 x 1.5 cm ; 113 g
- Release Date: 15 September 2009
- Customer Reviews: 88 customer ratings
- Discontinued by manufacturer: Yes
Resident Evil 5 - PC
|Price:||+ $11.10 Delivery|
- Fans that pick up the PC version will be the first to experience stereoscopic 3D out of screen effects as their living rooms are transformed into the world of Kijuju. (wireless 3D Vision glasses sold separately)
- Chris Redfield, protagonist of the original Resident Evil and Resident Evil: Code Veronica, returns and is joined by new playable character Sheva Alomar, an African BSAA agent tasked with investigating the epidemic.
- New cooperatively-focused gameplay revolutionizes the way that Resident Evil is played. Chris and Sheva must work together to survive new challenges and fight dangerous hordes of enemies.
- Features groundbreaking graphics that utilize an advanced version of Capcom’s proprietary game engine, MT Framework, which powered the hit titles Devil May Cry 4, Lost Planet and Dead Rising.
- Improved inventory system allows items to be traded between characters. To add to the intensity, all inventory management is done in real time; items can even be assigned to the directional pad for instant access.
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Tackle a horror-filled mission as Chris Redfield from the original Resident Evil or Sheva Alomar, a West African agent of the BSAA
|5 star 59% (59%)||59%|
|4 star 10% (10%)||10%|
|3 star 18% (18%)||18%|
|2 star 6% (6%)||6%|
|1 star 7% (7%)||7%|
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Top international reviews
aber wenn man das nicht mit wirklich beachtet, dann ist es ein gelugenes game. welches auch mit tastatur + maus noch besser sich gamt als it gamepad. habe beides ausührlich getestet.
Re5 is probably going go down in history as the most hated game in the series, at least as far as hardcore fans are concerned. Where Re4 took the classic survival horror franchise and tweaked it, Re5 throws out most of the good, while keeping all the bad. Hate button mashing? It's back, and with a vengeance. Enjoy having a large inventory? Well, now it's been shrunk down to just 18 boxes, and is all in real time. Hate ridiculous instant-death enemies? Well, guess what: there are about fifteen nigh-unkillable foes in this game, who you'll encounter all over the place.
Re5 takes us back to Chris Redfield (as the pattern has been set, odd numbered games star a STARS member, while even numbered entries, excluding Re0 and Code Veronica, star either Leon or Claire). Chris has bulked up significantly since Code Veronica (I don't think it looks bad, but a lot of people hate it). He also carries a machete, and has been partnered up with new character Sheva Alomar, his old partner Jill Valentine (star of Resident Evil and Resident Evil 3) having been killed two years earlier (and off camera, no less!).
I won't deal anymore with the plot, except to say that it's very, very bad. Plagas return from the previous game. Not only that, they're the main enemy...and we're never even told why! They're just there, and it's the only real connection between this game and the previous one. There are a few new forms, but some of the most interesting creatures (like the invisible novistadors or mobile armadura suits of armor) are not present, replaced by bland, repetitive towns people, mercenaries (this time carrying Ak-74s and RPG 7s), and the odd native tribesman, giant, or dog. None of the enemies (aside from one boss, Ricardo Irving) are especially memorable characters (certainly none as quirky as Raymond Salazar, or downright scary as Re3's Nemesis). Instead, we get a constant parade of disgusting and obscenely cheap foes (the cone of death from Re4 returns, and we also have bullet proof enemies with undodgeable instant-death attacks thrown into the mix).
As far as gameplay goes, I'm no longer able to take Gamespot seriously after reading their review, which stated how flawless this PC port was. Resident Evil 5 forces you to do everything (including making healing items, reloading, and discarding useless items) in real time, which is all the more frustrating because you also have to stand still, meaning you'll constantly get creamed by some enemies while trying to heal yourself (especially in the Mercenaries minigame). On top of this is an obscenely broken mechanic called "Dying status," which your character will enter into after taking in a certain amount of damage. Your partner will have to drop everything and run over to you, either giving you a shot of adrenaline, or using a random healing item. What makes this even worse is, while you're stumbling around bleeding out, you can't attack (unlike last stand in CoD), but can still be hit by nearby enemies, which almost always results in an instant kill. Worse still, you can be grappled into Dying, at which point you'll be unable to escape, and *always* die. When playing Mercenaries alone, you'll have to button mash instead of waiting for a teammate, which is its own bundle of fun, since one enemy in particular has a nasty habit of camping on you, putting you in dying status right after you recover (this happened three times in a row on one game). As a frustrating side note, the chickens from Re4 are now hostile and can attack you, throwing off your aim, and even kill you (sadly, this has happened too).
Another broken aspect is a pointless rail-shooting level a third of the way in, which is both badly planned and generally a huge waste of time. Even worse, this level is impossible on the PC, as dodging commands requiring one button with a controller require two or three unrelated ones here, simply because, well, Capcom can.
The PC controls are, in fact, the worst part of the game. We have two separate aiming schemes, one which leaves a persistent cross hair on screen (but takes away your ability to aim up past a certain point), while the just adds mouse aiming to the standard Re4 scheme. This works the the better of the two, so long as you don't plan on playing Mercenaries. As for me, this is the only game I've ever played through start to finish with a controller, because the PC controls are just THAT BAD. The controller is to video games what a joy stick is to driving; it can get the job done, but there are better options. The inventory is totally unusable on the PC (you have to tell the game to prioritize items for it, and even then it's still a massive pain to reload or combine items). Thanks to forced co-op, you have to do everything in real time, which means you'll have to wait for a lull in the action to reload or make Green/Red Herb combos with the keyboard, something you won't have time for in the average seven-minute Mercenaries game.
On top of THAT, we get to the PC "exclusives" a new game type and a couple of pretty lame costumes. No Mercy mode for the Mercenaries causes massive system lack, since it just causes more enemies to spawn. The two costumes were later made part of a far more extensive console-only DLC, which added four new characters, along with two other new costumes, to the Mercenaries, along with two exclusive side stories. The Vs. DLC was also console only; even though it's on the frigging disk for the PC version, you have to hack the game to play iy! It appears Capcom just isn't in the business of making money anymore...
1. Easy for those who have difficulty playing with a keyboard and mouse.
2. Released DLC that was not released for the PC version
1. Missing one mode for Mercenaries mode that was released for PC "No Mercy"
2. Inventory is a pain with only four quick swap buttons on the d-pad.
3. DLC has to be downloaded offline (Only comes with a ticket for download of all DLC)
1. Much easier to target enemies with the recticule instead of a laser sight.
2. Movements have become ever so slightly less tank-like.
1. Lacks the DLC of both 360 and PS3
2. Requires logging onto Windows Live to play with your account.
3. No split screen.
The beginning idea:
Chris Redfield is sent to Africa to try and capture the terrorist Irving with his new partner Sheva Alomar. Like most games it is never that easy and both protaganists run into problems while on the way to the transaction point between Alpha Team and Irving.
If you only have a PC then I would recommend this for any Resident Evil fan. For a stretch I would also recommend to new players to the franchise, but if the option is there, get the Xbox 360 or PS3 Gold Edition of the game.
For what is given as a basic game (before the two platforms got DLC) this has more original content such as one new outfit only on PC for Chris and Sheva. "No Mercy" mode in Mercenaries, even with the DLC is not avaliable on the 360 or PS3 version.
Next, let me say that Capcom made a good move in directly overseeing the PC edition. It is phenomenal, probably better than the console editions. Mouse, keyboard and internet make things much more precise. That said, it makes me wonder how hard this must be with a clumsy console game controller. Because this is a HARD game, especially at the end. You had better have a partner along for the ride too, preferably one that knows what they are doing. Because the kinds of challenges you will face within will require DUAL gun karate insanity even on amateur mode. I was lucky to find a French player who could read situations well (and thankfully had lots of patience). Things are much more action this time, golly golly you will find that out. ACTION, brutal and furious. One of the most intense games I've played (though kind of short).
Prepare. The end of this one is a long, arduous dedication of sorts to a famous character from this series. Find out...
Well worth the money.
Oh yeah, little hint for the end. Don't bother with aiming. Just slam your keyboard.
HOWEVER, being a fan of even the first Resident Evil, so much has changed that, in my opinion, it has become something completely different over the years. I remember the first REs scaring you. Even the jaded "ZOMBIE THROUGH THE WINDOW!" scared people for even a second, but this isn't the same. I suppose now the seek to scare you with sheer numbers and the occasional "touch guy" chainsaw/giant axe-wielding bad guys. It just isn't the same. Also, I cannot even classify this as a zombie game. Zombies don't pick up guns at shoot them. They're not smart enough to use shields and armor. They were hitting the right spot with the numbers on screen thing, but the difficulty and scares should stem from overwhelming numbers and enormous bosses. Seriously, getting shot to death by a zombie....isn't fun and/or scary.
So expect a good game, but completely different packaging.