Other Sellers on Amazon
+ $3.00 delivery
Resident Evil 2 (PS4)
|Price:||& FREE Delivery|
- A spine-chilling reimagining of a horror classic - Based on the original PlayStation console release in 1998, the new game has been completely rebuilt from the ground up for a deeper narrative experience
- A whole new perspective - New over-the-shoulder camera mode and modernized control scheme creates a more modern take on the survival horror experience and offers players a trip down memory lane with the original gameplay modes from the 1998 release
- Terrifyingly realistic visuals - Built on Capcom's proprietary RE Engine, Resident Evil 2 delivers breathtakingly photorealistic visuals in 4K whilst stunning lighting creates an up-close, intense and atmospheric experience as players roam the corridors of the Raccoon City Police Department (RPD)
- Face the grotesque hordes - Zombies are brought to life with a horrifyingly realistic wet gore effect as they react in real time taking instant visible damage, making every bullet count
- Iconic series defining gameplay - Engage in frenzied combat with enemies, explore dark menacing corridors, solve puzzles to access areas and collect and use items discovered around the environment in a terrifying constant fight for survival
- See favorite characters in a whole new light - Join rookie police officer Leon S. Kennedy on his first day in the job and college student Claire Redfield, who is searching for her brother amidst a terrifying zombie epidemic
- Step into the rookie shoes of both heroes - Enjoy separately playable campaigns for both Leon and Claire, allowing players to see the story from both characters' perspective
Platform: PS4 | Edition: Standard
Frequently bought together
Customers who viewed this item also viewed
Have a question?
Find answers in product info, Q&As, reviews
Your question may be answered by sellers, manufacturers, or customers who purchased this item, who are all part of the Amazon community.
Please make sure that you've entered a valid question. You can edit your question or post anyway.
Please enter a question.
The genre-defining masterpiece Resident Evil 2 returns, completely rebuilt from the ground up for a deeper narrative experience. Using Capcom's proprietary RE Engine, Resident Evil 2 offers a fresh take on the classic survival horror saga with breathtakingly realistic visuals, heart-poundingly immersive audio, a new over-the-shoulder camera, and modernized controls on top of gameplay modes from the original game. The nightmares return reimagined for the PlayStation4, Xbox One and PC.
In Resident Evil 2, the classic action, tense exploration, and puzzle solving gameplay that defined the Resident Evil series returns. Players join rookie police officer Leon Kennedy and college student Claire Redfield, who are thrust together by a disastrous outbreak in Raccoon City that transformed its population into deadly zombies. Both Leon and Claire have their own separate playable campaigns, allowing players to see the story from both characters' perspectives. The fate of these two fan favourite characters is in players hands as they work together to survive and get to the bottom of what is behind the terrifying attack on the city. Will they make it out alive?.
Blu ray disc
Customers who bought this item also bought
What other items do customers buy after viewing this item?
Review this product
Top international reviews
As before, you can play the game from one of two perspectives, that of either Leon S Kennedy or Claire Redfield, both of whom are unfortunate enough to find themselves caught up in the apocalyptic events, Leon because it is his first day on the job as a Raccoon City police officer, and Claire because she is desperately trying to find her brother Chris.
Like in the original, each character has a different campaign from the other as they tackle the zombie menace from opposite perspectives. Some of the areas that are open to Leon will not be for Claire, and vice versa. Each character also has a very different arsenal of weapons to the other, meaning that their style of play is distinct.
It took me about 8 hours complete my first play through. In truth your second play through will probably take less time as you are able to breeze through those parts of the game that are identical for both Leon and Claire, but with 'new game+' options for both characters (which will be slightly different from your original play through's), there is plenty of incentive to play through a couple of times with each character, meaning you have here a game that has a great deal of replayability, well in excess of twenty hours worth of game play, and provides plenty of value for your money.
Your adventure as either character starts on the road outside the city limits at an abandoned gas station in a short scene that effectively acts as a game tutorial. Here you will learn how character and camera movement operates, aiming and shooting works, and how to use your inventory and use various items. The game effectively drip feeds you further tutorials as you proceed so you never feel at a loss with regards what to do or how things work.
From this very first scene it's immediately obvious just how good the visuals are. Characters are extremely realistic looking, so much so that in cut scenes you can seemingly see every skin pore, hair, and bead of sweat! Character movement is fluid and natural, and the use of lighting and shadows makes every part of the game scary and foreboding.
Sound is also very good. The voice talent is excellent and scenes are well scripted - no more corny 'master of unlocking' lines or anything like that! As you traverse the dark corridors of the Raccoon City Police station and other locations, rain will batter the windows, steam will vent from broken valves, water will drip from overhead pipes, and the sound of the dead is never far away, all of which creates a very palpable feeling of dread at almost every turn.
Controls are similar to those that fans of the franchise have been using since Resident Evil 4. The left stick moves your character, whilst the right stick operates the camera. There are no fixed camera angles unlike the very early Resident Evil games, and this method helps to increase the sense of anticipation as you are forced to frantically search every corner and shadow for threats rather than have the entire room laid out for you to see.
The left trigger readies your weapon, whilst the right trigger is used to discharge it. The left shoulder button readies secondary weapons such as the knife. The keypad is used to interact with items, reload your weapons, and access your inventory and other menus. It's all very fluid and ergonomically designed.
In terms of story, as I mention at the top of the interview this is a reimagining of the classic original game rather than a simple remake. Whilst the broad strokes of the storyline and most of the characters remain the same (and you will still meet the likes of Ada Wong, Sherry Birkin, and Marvin along the way), the fine details are quite different, so even if your memory is good enough to recall every detail of a game you probably last played twenty years ago, this one should feel almost entirely new and fresh to you.
The way the game is laid out is also almost entirely different from the original. You still start out on the streets of the city desperately trying to find your way to the assumed safety of the Police Department, although sadly you do not have a run-in with an unfortunate gun store owner at this time (but who knows what might happen later!)
The vast majority of the game as before is set within the confines of the Police station and the secret underground Umbrella laboratory,however other than certain key areas - such as the main entrance hallway of the Police station for example - the rest of the game map is almost completely dissimilar from what you would have seen before. You will still find all of the kinds of things you would expect from the Police station, but the layout of the landscape is pretty much entirely different from before.
The objective of the game is still to escape with your life, and you will of course still find yourself embroiled in a conspiracy of epic proportions, but at the start you will find yourself restricted to one small part of the map and are required to solve a series of small puzzles or mysteries in order to proceed to other areas. As is tradition, these puzzles are always of the 'find hand crank/find I.D card/find diamond key/find 3 x medallions' variety.
Whilst looking for key mission items you will also find a variety of useful inventory items to help you keep the hordes at bay. These range from simple ammunition for your weapons, heavier weaponry such as the shotgun or grenade launcher, special weapons such as flash bang and fragmentation grenades, to components that make your existing weapons more deadly or effective (such as the extended pistol magazine). The game sees the return of the well known 'herb' method of healing injury and poison (as well as the usual first aid sprays), but also the use of the 'gunpowder' system of producing ammunition, which didn't appear in the original version of this game (not being first introduced until Resident Evil 3).
As usual one of the best things about any Resident Evil game are the monsters that you have to face along the way, and this game doesn't disappoint. All of the favourites are there, from the ubiquitous zombie (no more mutated Spanish or African villagers!), dogs, and lickers, and you will also find yourself stalked by returning key characters such as the monstrous William Birkin and mysterious Mr X.
Combat has become more detailed than ever before. I recall my shock and excitement in the first version of this game when I blew a zombie in twain with a shotgun, and the top half continued to crawl towards me. In this new game however you can blow all sorts of parts off zombies. Of course the best way to put a zombie down for good is a head shot, but you can shoot their arms off, or knee cap them to send them sprawling to the floor - and yes - blow them in half with a shotgun if you like!
Combat is not without it's problems however.
The main frustration I have with it - in fact probably the main frustration with the entire game - is just how difficult it is to put down the average zombie and make sure it stays down for good. One would think that a good single shot from a pistol to the centre of the forehead should be enough, but I have had zombies that have literally taken seven or eight shots to the cranium to permanently kill, which is just ridiculous!
It is the case that a hit to a superficial part of a zombies head such as the jaw will result in quite realistic cosmetic, non-fatal damage (I've had zombie with their entire faces blow off still shuffling towards me), but I've frequently seen zombies take a couple of hits to the brain pan, fall down, get back up, take a couple more hits, fall down, and get back up again! A lot of the time they will lay there seemingly dead (again) and not react at all to your presence when you walk over them, but then be back on their feet when you exit and return to the room a couple of minutes later! My advice: If you see a corpse lying on the floor, give it a poke with your knife to make sure it really is just a corpse!
Ammunition is never in plentiful supply and you'll always want to make your shots count because of it's scarcity, so it's extremely frustrating to time and time again hit a zombie right in the sweet spot only to see it shrug it off or get back up for another go at you! Other weapons such as the Magnum, Shotgun, and Grenade Launcher seem as deadly as ever, but the standard pistol is VERY under powered, and sadly it's this weapon that you're going to find yourself relying on for the vast majority of your killing.
Zombies are also very, very difficult to hit at all, despite their generally slow movement, as they sway and loll back and forth, and even more difficult to lay a head shot on - let alone half a dozen head shots - so my recommendation for non-hardcore gamers who are looking to enjoy rather than be frustrated by the experience of playing is to go with the 'assisted' game mode that offers a degree of auto-targeting.
Camera angles can also make it very tricky fighting off enemies. This is partly by design as the game creators needed a way to make the standard, slow moving zombie more scary and intimidating and thus designed it so that they will attack when, and from a direction that made them scarier and more difficult to anticipate. It's not uncommon however to find yourself backed into a dark corner and hopelessly spinning your cross hair around, trying to properly focus on an enemy without success, especially in darker areas and especially against faster moving enemies like dogs and lickers. The key to success then is positioning and to always try to ensure you have safety at your back, a long, clear line of fire to your front, and a way out if you need it.
Despite these frustrations, Resident Evil 2 is still a terrific gaming experience that will be as exciting for new people who have come to the franchise as it will be for those like myself who are revisiting this game after a two decades long period of absence. It's great to see the franchise return to Raccoon City and it's traditional roots, and there's nothing here that's so bad it would force me to offer the game anything less than the maximum five star review.
- Looks gorgeous and the visuals are there, making Raccoon City and it’s locations look better than they ever have before
- Some interesting reimagining on original release. Mr X’s constant stalking works well..
- Virtually no difference between Leon A/Claire B & Claire A/Leon B scenarios, despite being vastly different in the original
- Removed enemy types and scenes that were key to original
- VERY SHORT, by today’s gaming standards, a playthrough of each character can be completed within 3/4 hours once you know where you’re going and what to do...
- Bullets and healing items are far too sparse even on Standard Mode, causing some bosses etc to be more irritating than enjoyable
- Character designs are fairly flat, Ada seems to have been reduced to more of a cameo role and Leon and Claire seem more ‘wooden’
I never invisaged myself as writing a mediocre review for this game, but it feels honestly as if Capcom has keyed into people’s desire for nostalgia and the love and success of the original game to churn out a sub standard remake. The continuity and storytelling is tampered with and interfered too much and damages the memory rather than improves it. A very short adventure, sadly not nearly as amazing as I remembered...
It took me around 8 and a half hours to complete Claire's campaign but im the sort of player that likes to take my time and enjoy the game's extremely tense horror atmosphere rather than just powering through it.
The games not all over after just 1 playthrough though, you unlock the other side of the story and get to play as Leon in an altered version of his campain called Leon 2nd run, the same applies if you complete Leons campaign first, you'll unlock Claire's 2nd run. So thats 4 campaigns and a bonus unlockable extra game mode all togeather which isnt bad at all.
I highly reccomend this game to anyone who enjoyed games like Dead Space, Alien isolation, the other Resident Evil games and just survival horror in general.
Many moons ago, I played the original re and re2, loved them, great games to play with your other half as did I over 20years ago so there was a lot of memories for me.
This time playing myself as a singleton but still a lot of fun and frights.
Early days played 2hours last night and had to go to bed at 2am
Visually great, sounds and frights right up there, going to take my time and enjoy.
Got the game yesterday £40 with free delivery so good deal.
If you enjoy these games then it's prob worth picking up a second hand ps4 for this game and the last if us part 2.
The scares and chills are still there.
As far as the game goes, it’s really brilliant, spooky and scary
The mechanics of the game are simple like drawing your weapons etc and shooting and aiming is simple enough.
The voice acting seems pretty well done and the graphics are really superb. It hasn’t lost that scary edge.
You get some extra player stories to play as well! It’s really nice to see what the citizens of Raccoon City did after the outbreak.
There’s only one or two negatives...
The game is fast paced and it seems to have lost a lot of its story and puzzles.
I distinctly remember more puzzles and a longer game, all in all with sporadic playing, I completed this game in under four hours.
Another negative is the G-Virus William Birkin Tytant battle with the crane. My lord above what a pain in the arse! Took about five attempts and some mild swearing but it’s a nightmare for me.
The lickers seem to leap at you and blend into my view, I don’t know if that’s just my game. It doesn’t spoil the game, but it’s irritating.
Claire’s and Leon’s story are also practically identical which is a real kicker too, there is only so much that is different.
The negatives as you can tell are massively trivial and I’m nitpicking at best here.
For me, it’s pure nostalgia, it’s graphically beautiful, nicely voice acted and despite my disappointment of a lack of tough puzzles, it still manages to be a brilliant but sadly short game.
Recommend and brilliant
With the 2nd run versions unlocked once normal modes completed you essentially get multiple different versions to play,once i started i could not stop playing it really is that addictive....fantastic game pure perfection.
Also, they have different weapons: Leon having the pistols, shotgun, flamethrower and magnum and Claire the pistols, grenade launcher, spark shot (electrocution device) and semi-auto machine gun. The normal red, green and blue herbs are available to combine to restore health and protect against poison (blue) as well as different types of gunpowder. Normal gunpowder combined makes pistol ammo and one normal + one high grade makes the secondary weapon so shotgun ammo or acid/flame rounds. Two high grades make the magnum or machine gun rounds.
There are many puzzles as usual amidst the mayhem of dealing with the zombies and mutations some of which are easy but with others slightly more challenging but not too difficult. As most of the time you are going around with a flashlight in the dark, if you run you generally risk getting jumped on by a zombie lingering around a corner or the much more dangerous ‘lickers’ who need dealing with via the higher grade weapons not the pistols. It is possible to creep around them slowly and avoid being challenged or shoot them in the head with the pistols but they normally don’t die straight away and you end up losing health. A great feature is that if you carry the combat knife or a grenade you can press L1 if you are grabbed hold of an either stab them or blow them up (which you speed up if you shoot them with a grenade).
The normal typewriters are there to save your game in certain rooms as you only need the good old ink ribbons on hardcore mode in this version. I recommend that you save regularly to avoid being killed and having to replay what you had previously nearly done. As with all Res Evil games, you need to search every room carefully as there are certain key objects that you cannot afford to miss to proceed otherwise you end up stuck and have to endlessly retrace your steps looking for those that you didn’t find. They do make it slightly easier for you on the map though as thoroughly searched rooms end up showing as green and those with still items to pick or things to do being shown in red.
Overall, this is a decent remake of the original with good graphics and game play. The main negative being the two storylines are way too similar in that you have to even repeat the same puzzles and tasks over again. There is a point to playing the 2nd round as I did Claire’s story and it unlocked the 4th Survivor bonus game which is a hardcore take them all on time trial. The 2nd run also has a slightly different ending and some key items are in different locations and some codes changed to some of the puzzles but everything else remains the same except for the fact that there seems to be a few more zombies leaping out at you and the tyrant turns up way earlier than before. I kind of wish there was a normal or standard mode where you got more ammo though as even though it’s more difficult to keep running out it takes a lot of fun out of the game play. Below are some tips to defeating the bad guys at the end for those who are struggling.
Both Claire and Leon have to take on the mutation with 3 eyes. I found that the pistols were the best to deal with this guy as you have to shoot the eye in his leg, back and left shoulder and it has less recoil than other weapons but the submachine gun works fine too. Also, the creature has a tendancy to lead with its left claw (the one to your right) so its quite easy to run up to it and duck past it to the left without getting hit especially when it's stationary. It’s best to wait for the crosshairs to converge when you are aiming before pulling the trigger. Yeah, you can waste your higher grade weapons on him but it’s not really necessary. The grenades though are useful.
Leon then has to take on the tyrant guy (who follows you around for a lot of the game trying to kill you totally dressed in black) on a small platform. However, the space is just big enough for you to run from corner to corner and avoid his constantly outreaching claws to avoid losing health. When you have damaged him enough, he crouches down and starts to recharge and it’s really important that you disrupt this process with either a grenade or shooting him rapidly in the chest otherwise you die. Later, a rocket launcher is passed down to you from some girl possibly Ada above and you can finish him off.
Claire is then faced with a huge monster whilst trying to escape with Sherry on the shuttle. Here you have a mini-gun and I found it best to just run around the train and wait for it to come to the sides and then blast it and repeat. You have to be careful when it climbs the walls though as it can jump down on you. The main thing is most of its eyes are in its chest so you have to focus all your fire there.