|Memory Storage Capacity||8 GB|
|Standing screen display size||3.4 Inches|
|Battery Cell Composition||Alkaline|
|Device interface - primary||Buttons|
|Product Dimensions||16 x 21 x 8.8 cm; 1 Kilograms|
|Item Weight||1 kg|
|Item Model Number||99HARL000-00|
|Batteries||2 AA batteries required. (included)|
|Is Discontinued By Manufacturer||No|
|Date First Available||12 September 2019|
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HTC Vive Cosmos
- 6 TRACKING CAMERAS - Get expansive movement coverage with a wide tracking field-of-view
- SUPERIOR VISUAL FIDELITY - 2880 x 1700 combined-resolution, 90Hz refresh rate & adjustable interpupillary distance (IPD) dial for visual comfort and quality
- CONVENIENT FLIP-UP DESIGN - Snap back to reality with a simple push of your display and headphones
- STEAM & VIVEPORT LIBRARY ACCESS - Play your favorite VR games & apps straight from VR's top content stores
- VIVE REALITY SYSTEM (VRS) - Be more immersed, beginning to end, with a reimagined user interface for VR
- VIVEPORT INFINITY – Get 2 months of unlimited VR play of 700+ games & apps. Code included in box.
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Venture into the next era of virtual reality with Vive cosmos, a system Designed to maximize simplicity, experience, and possibility. Enjoy accurate inside-out tracking, right out of the box-no base stations required. Play where you want, when you want with a portable design and compatibility with a range of vr-ready PCs and laptops. Explore VR with expansive movement coverage and a wide tracking field-of-view powered by 6 tracking cameras. Find your perfect fit with an adjustable head strap. Sharpen your focus and get a clearer view with an adjustable interpupillary distance (IPD) dial. Immerse yourself in VR experiences through 2880 x 1700 combined-resolution displays with a fluid 90Hz refresh rate. Snap back to reality with a flip-up display and removable on-ear headphones. Future-proof your cosmos with next-generation faceplate Mods, powerful wireless play, and upcoming extended reality experiences.
Visible screen diagonal
4" / 9 cm
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Top reviews from other countries
For those that say the tracking is messed up, its not. Its probably there setup or not enough lighting.
I will update if they fix it but get a Rift S or an index for now. I truly hope they will roll out a software update to fix it!
At this point not even sure if the tracking is even fixable due to the use of RGB camera for tracking.
Cord is stiff and heavy like the thickest vacuum cleaner cord but sticky rubber.
Optics? were terrible. I could never find a spot that focused except for the dead centre of the lens after I adjusted the headset again. The uncoated Fresnel lenses cause chromatic colour aberrations so bad small text could not be read in the steamVR library on the menus due to colour diffraction.
Screen door effects were no better than the older Vive headsets or even the Oculus Go at $200
Compatibility? Some games are OK but others ask for buttons that don't exist and help menus have arrows that point to the air. Not really ready for market yet.
Controllers? Too short and hard to handle. Some games require you to jump by clicking down on the top of the joysticks. This is almost impossible without pulling the trigger buttons simultaneously without the controllers sliding out of your hand with their too short, wedge shape, and no grip type materials.
Heat? After an hour your eyes will be dried out and cooked. There is no ventilation and with the nose blinds it is sealed to the display heat.
SteamVR is being driven out with VivePort they are attempting to force on us. SteamVR will not function without the adaption drivers installed via VivePort. No installation without VivePort.
Tracking? Never had a problem and it seemed to work well. Controller batteries are short lived. Expect to get some rechargeables or go through 4 x AA cells every few days.
** Not recommended.** Get a previous version of Vive or any Oculus. I returned mine for credit. Amazon.ca is good about it.