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Great way to get your feet wet into Call of Cthulhu. You can sneak away with using this as your only rule guide until you start getting into more complicated rules for scenes like car chases and machine gun use (which gets SERIOUSLY complicated). Chaosium also offers some free resources for a good starter scenario from their site if you dig around enough but this comes with some permafrost characters and a few scenarios you can run.
The Keepers guide is the next guide you may want to buy, as it goes into more details for min/maxing characters and the more in depth rules for more complicated events. It also goes more in depth into the 1920s-30s as a time era including standard costs of regular items your players may wish to buy. The players guide, though handy, isn’t necessary unless you really want to customize your characters with hardcore rules. The quick development method taught by this guide is a good place to start because your characters in CoC are very squishy and aren’t necessarily “heroes” in the traditional sense. People will often end up dying or in an asylum. If you’d like to get into more of a “pulp” setup (think heroic antics like Indiana Jones) you may also want to invest in the “Pulp Cthulhu” resource, which makes characters more badass and way harder to kill.
All in all this is a great place to start and more than sufficient for most new keepers and players. You’ll know after a session or two if this is your thing, or whether you’d rather stick with other, more traditional tabletop RPG.
A great introduction for first time keepers and investigators. 3 short books to get you familiar with the CoC system and play. Includes a solo play and 3 group scenarios. Some maps and handouts and dice included. A great primer for investigating the dark mysteries.
Gran artículo para iniciarte en el juego del rol. Yo lo juego desde la 3a edición y esta caja cumple perfecto con su misión. Comienzas a jugar tan pronto lo abres, el material es de gran calidad. Un must be.
This starter set is excellent. I've played D&D for years, but never tried Call of Cthulhu. The included solo adventure is a really clever way to help you learn the rules, how to make a character, and just generally how the game plays. I'm really surprised more games don't have solo adventures for sale. It's often hard to try out a new game, especially when you don't know anybody who has played that game before! After running the solo adventure, I ran the 2-person adventure with a couple guys in my gaming group to teach them the game, then we ran the bigger adventure together. No need for a veteran player!
Compared to the D&D Starter Set, this is much more what I think a "starter set" should be. The D&D set still requires you to have a couple people to play with, and it would likely be difficult for 3 totally new players to get into the game. I'm confident somebody who had never tried tabletop role-playing before could get into this game just as easily as I did with this set.
All the materials are in full-color and printed on a nice heavy paper. The included dice are rather plain though. It would be cool if they included some dice that were Cthulhu themed, or even just a more exciting color. The box is also slightly taller than most board game boxes. It's on my shelf next to Catan, Ticket To Ride, and the D&D starter set, which are all the same height. Not a real problem, but worth mentioning.